Some final thoughts on Ultima VI.It was less fun than I expected, but that's only because I played it through last year, and most of the puzzles were still fresh in my mind. Which reminds me, I didn't see any eclipses this game, but I saw them sometimes when I played my first time. I think I will give the award to.Eclipse! I can't think of how an eclipse does you much good, besides looking cool. I also must correct my "most useless spell" claim, since evidently you can make spikes vanish with vanish. The problem I saw was that the heads themselves introduce the puzzle, and I can get boh sides to make the claim that "Pullu always lies," and they can't both say that without breaking the game I think it would be better if the claim about who lies and who tells the truth were made elsewhere.
![magincia ultima iii magincia ultima iii](https://www.smspower.org/uploads/Maps/UltimaIV-SMS-Shame.png)
Speaking of Sutek, Paulon makes an argument for the logic of the Pushme Pullyu, and I think he is right-as long as you know that the opposite head is talking, it doesn't really matter which is qhich. I believe you can win without killing a thing! The only monster of note is the hydra in Sutek's castle, but you can justwalk around it to the secret door. Teleport to all the shrines in turn and liberate them, gathering the moonstone Teleport to gargoyle land, near shrine visit shrine, talk to it twice and say the mantra to get a sacred quest.
![magincia ultima iii magincia ultima iii](http://www.geocities.ws/PaulonDragon/Maps/britu6b.gif)
Teleport to New Magincia, get the bag made. Teleport to Trinsic, get the rune of Honor and walk to Paws, get the silk thread made. Teleport to Minoc, make a board, get the panpipes, get the rune of Sacrifice, have a basket made Sail south to Sutek's castle and get the balloon plans Teleport to New Magincia and get the rune of Humility. Teleport to Moonglow, get the key and the rune of Honesty and get the Britannian lens Surrendur, get the broken lens, have it repaired Teleport to Gargoye Land near Hythloth, talk to Captain John, get the vocab, and have Beh Lem join. Teleport to Jhelom, get the rune of Valor, have Sherry leave Take the road East of Yew, take the skiff to Stonegate and get the Vortex Cube, have Dupre carry the skiff Teleport to Yew, get rune of Justice, a log, and buy Unlock Magic, Dispel Field, and Telekenesis from Nicodemus, and buy 40 spider silk Talk to LB, learn tu use the orb, get spellbook/gold/reagents, have Sherry joing you, then go get rune of Compassion and a cauldron If they do, then you have to talk to more people.But here it is anyway: I am not sure if certain things trigger game flags or not, so I wrote this under the assumption that no conversations trigger game flags at all. Here is my brief hypothetical walkthrough-the only question is where to get a few invisibility rings to avoid the few combat areas, and where to get some fast gold. I propose that the game can be defeated without killing anything.
![magincia ultima iii magincia ultima iii](https://oyster.ignimgs.com/mediawiki/apis.ign.com/ultima-ix-ascension/5/54/Topbanner.jpg)
This leads me back to one of the first posts, where a comment mentioned how it was possible to beat the game while killing only three things. There's not much else to say about the game I guess-finishing it is very straightforward, involving going to the Codex and doing what it says.
![magincia ultima iii magincia ultima iii](https://i0.wp.com/forever.ultimacodex.com/files/2013/03/20130328-175516.jpg)
Of course, this means that puzzle has no replay value! In any case, it was cool to see high-res portraits of my enemies from the first few games, since the original artwork, shall we say, left a bit to be desired (In the original game, Minax was exactly the same as mondain but with two fewer pixels on her hips.) It's one big grid of dungeon rooms with monsters hanging out, and it took ages for me to find the secret door that leads up to Exodus. Diligence was the one that gave me the most trouble when I played the game back in grade school-4th grade, to be exact. Control is all about pulling levers to open eight gates and two force fields (!!), but many of the levers do the same thing. I also appreciate how the three dungeons for the Gargoyle virtues of Control, Passion and Diligence relate to their theme. The final esctions of the game are some of my favorites in any of the Ultimas, really-You visit the catacombs and are a bit shocked to have some chats with Mondain, Minax and Exodus! I especially enjoyed the references to the details of the earlier games, especially how the intro to Minax mentions that you "destroyed her castle and all her works," which mirrors the endgame text from Ultima II.